Showing posts with label Target. Show all posts
Showing posts with label Target. Show all posts

Tuesday, July 26, 2016

Surfing for Games

The Toy and Game Inventor's Handbook contains many suggestions by top toy sages on how best to keep up with industry trends. One common tip repeated by these in-the-know toy people was, "get out into retail frequently and see what's on the shelves." It's all there; playthings with latest entertainment licenses, product displayed by categories, attractive merchandising and packaging, marketers who dominate space, and a mix of new toys and games with the classics.

Any itinerary to Toyland's retail aisles should obviously include regular stops at Walmart, Target, Kmart and TRU. To be all inclusive, specialty retailers are a must stop too since unique and likely higher end playthings, often ignored by big box outlets, populate the aisles.

Add to brick and mortar visits, quality time surfing the wonder and convenience of internet websites in search of industry happenings. In the 3rd edition of the Handbook, we concocted a new section called the Websitary (coined by the contraction of website and glossary). It is a listing of websites we felt, at the time of publication, would likely be of interest to toy people. As an e-book, we were able to make these sites interactive.

Today, digital toy industry info abounds on the computer. If your thing is games, check out thegameaisle.com The site is maintained by inventor and active blogger, Kim Vandenbroucke who posts frequent reviews of games new to the market. In her blogging, Kim uses a special mix of skills from her industrial design training, experiences at a former Chicago invention house, and independent creative work from her design business, Brainy Chick. kimvandenbroucke.com.

Says Kim, "It behooves toy people to know what the competition is up to, what looks to be doing well, and what has flopped. In the seven years I've been blogging, the game arena has changed so much! Paying close attention to the market has been a fun adventure for me. I've played tons of games. I'd like to think blogging to the industry has made me better at designing toys and games while shining a light on the market for my audience"

Another blog that offers a wealth of information on the game side is Purple Pawn. purplepawn.com
The site's stated mission reflects the commitment to the industry's game segment. "Purple pawn is a site about life, as seen through the prism of games." And by admission of Executive Editor, David A. Miller and his staff, "Purple Pawn covers everything cool, sick, famous. infamous, down and dirty, up and coming, cultural, or just plain weird in the world of people and analog games". Those promises sound to me as though Purple Pawn should be another regular blog stop in getting a pulse on the latest games populating Toyland.

Sir Frances Bacon wasn't a toy guy, but he is attributed to have said, "Knowledge is power". Enjoy building your industry knowledge through all those store visits  and by surfing the web.

Monday, November 23, 2009

Congratulations Baby Q!



New game Quad•doku will be four months old at the end of the year. But it already has received a significant industry commendation. Dr. Toy chose it as one of the 10 Best Games of 2009! Nothing like a view of baby Q on sites like Target.com and areyougame.com to get the proud parents hearts palpitating. Of course you can always order it from Cadaco Games. May you gain more attention during holidays 2009, Quad•doku!

Friday, February 13, 2009

Build It and They Will Come


Another White Sox Fan

Being from Chicago and a long time baseball fan of the same team as Barack Obama, I knew a bit about the 1919 Black Sox featured in Kevin Costner’s movie, Field of Dreams. As you likely know, the movie focused on players banished to an Iowa north forty cornfield only to magically appear once a ball diamond was built.

It occurred to me there is a similarity between that movie, major mass-market retailers, and mall developers. When mall developers see an open field, it is not a baseball diamond they build, but rather huge mega-malls. Their hopes must be, “if I build it (a mall), they (shoppers) will come”. However, in these hard times of economic meltdown and changing shopping habits, shoppers are not coming. In fact, there are dire projections about retailers in 2009. Michael Burden, principal with industry adviser Excess Space Retail Services, expects as many as 14,000 stores will close in 2009. "We could see the highest ever number of closures," he said. And the International Council of Shopping Centers estimates that chain store closings could exceed 3,100 in just the first half of the year.

Such troublesome forecasts can only have a rippling effect on the toy and game industry., Anne D’Innocenzo in a recent AP article cites a number of reactions retailers may have to the economic climate, saying “ retailers will cut marginal suppliers, keep inventory lean, hold special buying events, and provide an array of products at lower prices.” I ask, “haven’t Walmart and Target been doing this already to industry marketers for years”? When we attend Toy Fair and witness the sea of products, hear the optimism and see the carnival that is Javits, it is astonishing that only a trickle of those products will reach the shelves of the two reigning retail giants. Those two retailers, in particular, have already cut suppliers, kept inventories lean, and pressured marketers for incredibly low prices. The result at big box stores is a sameness of limited selection of toys and games.

What might be the answer to the retail malaise? Re-emergence of TRU where there was always great selection? Increased traffic at “specialty” stores where there hasn’t been an inordinate mix of laundry detergents and bed and bath linens at the sacrifice of toys and games? More dot -com sales without the need of consumers in mall store aisles?

I must admit that as a “product” guy, I was never satisfied with “sales” guys’ explanations of why products couldn’t be offered at places more convenient to consumers as a way to increase sales. With travel games to sell, why couldn’t they be placed next to Coke and Pepsi at all those gas station mini-markets? Why weren’t those games with movie characters licenses placed in video stores or in the lobbies of movie houses next to the $8 popcorn barrels and $5 soda cups tempting consumers to buy?

Maybe now more than ever when consumers are reducing trips to the mall, products need to get closer to a potential buying event. Maybe if the temptation is heightened, the consumer may break out of buying restraint and make an impulse purchase. And maybe in desperation, we will have to go back to methods vacuums and hairbrushes were sold during past hard times. Would you believe?... Knock, knock. “Who’s there?” Ahhh, “toys and games”. (Can you see all those silhouettes in red suits with big, big bags going door-to-door all across America in search of consumers? Any unemployed Santa’s out there?)

Knock, knock, toys for sale!