Showing posts with label toy inventors. Show all posts
Showing posts with label toy inventors. Show all posts

Monday, May 1, 2017

Mattel's Toy Box

Having worked with the professional toy inventing community for a good part of my industry career, I have been mystified and underwhelmed by Mattel putting its product selection process on prime time TV in a show called, The Toy Box. We know that some reality TV is far from reality. Often such shows are highly staged, low voltage productions with marginal entertainment value. Mattel may have thought it was getting a Shark Tank for kids. Rather than a junior Shark Tank, Mattel is capitalizing on the dreams of "toymakers", aka inventors, in a simulated product section contest that is poorly constructed, overly scripted, and almost painful to watch.
In the real world, each toy company searching for the next mega-hit, has its own unique process to gather, judge, and select new opportunities to fit existing lines and align with a company's current  market read. Traditionally, sifting through inventor ideas has been committee affairs with sales, marketing, development and other senior management staff agreeing collectively which new product ideas to embrace. Whereas getting an idea licensed may be nerve wracking for inventors, it is a huge financial gamble when a marketer attempts to launch the next toy fad.

The Toy Box show takes Mattel's bizarre selection process public as broadcast entertainment rather than serious product business. They apparently feel it is time for precocious youngsters rather than experienced adult toy people to chose what should be in future toy boxes. Choosing new ideas has always been something of a "shark tank" with the better opportunity eliminating others based on sound business judgment. Presumably, Mattel feels its well rehearsed youthful Toy Box panel of 7 to 13 year olds represents ultimate consumers. Certainly the kids are not  prepared to consider serious development, costing, sales, and marketing questions common to the real world. It was amusing to me when one panelist following the script asked the anxious toymaker, "What will this idea cost?"

On another media stage, technology has entered the new toy and game selection process. Kickstarter and other crowd funding venues have become sites where new ideas are viewed by millions of eyeballs. Backers give early financial support when a pitch video hits their WOW buttons and they "gotta have the idea". Increasingly, toy marketers (Mattel included} are watching for those Kickstarter successes that can become licensed product and taken to the retail marketplace.

Whatever the selection process, be it adult committees, actors on broadcast TV, or Kickstarter pitches, hopefully toy inventors continue to bring forth and license unique and innovative ideas to industry marketers to fill future toy boxes. There is a saying in the industry, "Product is king".  Toy inventors with their product ideas have long been active and vital kingmakers.

For a more detailed critique of The Toy Box Show by Blurred Reality, go to this link:
https://www.realityblurred.com/realitytv/2017/04/toy-box-abc-review
As the show labors on with additional episodes, viewers will likely be left with the unanswered question: What was Mattel thinking by shinning network TV time on this laborious product selection process???

Tuesday, January 29, 2013

Curtain Up! Light the Lights!





The 2nd edition of our critically acclaimed, The Toy and Game Inventor's Handbook, is now available as an ebook for the Kindle tablet on Amazon. The price is $9.95.
CLICK HERE TO  Order Now!

    So much has changed in the industry since our original Handbook was released in 2003. We have done our best to refresh the book's content during this past year of energetic reporting. Also new in this edition is a "Websitary" of selected URLs important to independent inventors and industry followers as well as hot links to key websites imbedded throughout the book.

Thanks to several licensing attorneys and agents, we believe the advice and document templates in Chapter 9, Molding the Deal: The Gets and the Gives, have no equal in a self-help book for toy and game inventors. In fact, we can confidently say that this 2nd edition, thanks to the contributions made by the professionals we interviewed, leaves other books of this genre languishing.

The Handbook continues to profile over 80 professional inventors containing sage advice from some of the industry's best and brightest talents. In addition, there are 35 company profiles (together with contact information for submitting new concepts ) who welcome submissions from external sources.

We trust that even the most seasoned, successful inventors and industry executives will find this book a valuable resource and stimulating read about the new product process that sustains the toy and game business. Thanks in advance for your interest in our work.

Your writing team,
Richard and Ron