"You cannot miss the Smithsonian exhibit" reports Richard. "It is the first exhibit you see as you enter the West Wing. Without doubt, the Smithsonian curators put tremendous value on Ralph's contributions to American innovation." And consumers to this day continue to see the unique play value in Ralph's Simon game nearly forty years after its introduction.
Phil Orbanes, Vice Chairman of Winning Moves Games, remembers Ralph as "a down-to-earth genius". Orbanes met him the year after Simon exploded onto the games' scene. "Unlike so many boastful inventors, Baer took success in stride and treated everyone he met as an equal." Speaking of Ralph's inventive skills, Orbanes said, "Once he got an idea, he could build it. In the early years that meant using a soldering iron to create the circuitry. But in time, he taught himself to program EPROMs (chips) and even build plastic cases and related parts to see his concepts come to life. He was an inventing marvel. Nothing deterred his enthusiasm for a new idea."
Ralph was among some 80 professional toy and game inventors we profiled with their personal advice and tips in the The Toy and Game Inventors Handbook. You can see his pithy remarks in that publication.
If the Smithsonian exhibit in D.C. doesn't work for your travel schedule, you can see Ralph's work memorialized at The Strong Museum of Play in Rochester, NY.