Wednesday, January 27, 2010

Where Have You Gone Millens W. Taft?























Each February thousands of people flock to NYC for the annual Toy Fair, an industry extravaganza. The throng consists of buyers, exhibitors, inventors and various other trade guests. Nary a mere consumer among those attendees. TIA insists badge holders perform some function that makes the industry tick. And it's a mature crowd. To get that entry badge, one must be over 18 years old.

One attendee, who has been missing the past few years after so many Toy Fairs where he was a magnet to inventors, is Millens (Mel) W. Taft. Beloved industry schtickmeister, Fred Kroll, each year would add to his record of 50++ Toy Fairs. But Mel Taft was at that same lofty total. He started attending the industry event in 1949 and likely exceeded Fred's self proclaimed attendance record. For most of Mel's Toy Fair appearances, he was the welcoming figure to inventors in Milton Bradley's suite at 200 5th Ave. After his MB days, he was a familiar figure at Fairs worldwide as an international toy and game licensing agent.

Mel was always easy to spot. Not many toy people reached his 6' 5" stature, wore a "crew cut" when coiffed styles were well passed the collar, or showed a preference to camel hair jackets over shiny pin-stripped suits. If not within reach of one of his loving back slaps, one knew he was nearby by the sound his friendly high decibel belly laugh that resonated throughout the aisles. Mel Taft had the inviting qualities that attracted inventors to MB. He was enthusiastic, inquisitive, energetic, supportive and playful. Here was a Harvard MBA always ready to roll up his sleeves and play. (And isn't play what the industry is all about?)

Mel hoped that inventors would mirror many of his qualities when they pitched ideas. That mantra was captured in his belief that to sell a new idea, "if you aren't enthusiastic and passionate about it, how can you expect others to be?" He was all enthusiasm for the projects he "sold" to his management associates that contributed to the phenomenal sales increase of over 100 times from his start date at MB. He was a driving force in making MB the world's largest game company. He was a firm believer that in the toy and game business, "product is king" and his vision of the importance of good product over the years brought many firsts to the MB line.

During his years as head of R&D, and a good many of those heading Marketing, too, MB introduced games featuring early TV characters. Hopalong Cassidy and Howdy Doody were soon followed by a long list of cartoon based games. Seeing that TV game shows appealed to the older crowd, Mel pushed for home versions of Concentration, Jeopardy, Price is Right, and many others. In fact, Concentration was the first MB million seller. He put the word "mass" in the category, "mass market games".

Sensing consumer attractions to celebrities, Mel lined up spokes persons including Art Linkletter, Lucy Ball, and the Odd Couple. Acting on advice that electronics were coming into toys and games big time, Mel signed on enhanced products like Simon, StarBird, preschool Alphie Robot, the Microvision system and a host of games with electronic features. To keep the MB line current with technology trends and consumer demands, he structured an advanced R&D group to design the latest micro-magic into products across the Company's varied lines.

But it is not merely in the success of countless products Mel championed to market that is testimonial to his contributions to the industry. He tirelessly badgered the professional inventing community to spawn new ideas and to bring those innovations to his company first. During his active days at MB, inventors had many licensee choices. But it was Mel's personal style--and yes, prospects of big royalty payoffs from successful MB sales--that got licensing deals done. With his belief that product was king, Mel Taft always treated inventors as kingmakers. Those types of inventor-marketer relationships so central in Mel's days need to be sustained today to continue the infusion of inventors' creativity and innovation into the current industry.

I might be a tad biased toward Mel Taft since he hired me at Milton Bradley in 1969; just another mark of his true R&D management genius! But in my view, after observing the new product side for many years, I can confidently say that few in the T&G industry have had careers filled with as many accomplishments as Millens W. Taft.

Tuesday, January 19, 2010

Pitching at Javits



Another NYC Toy Fair is upon us and thousands will soon assemble at Javits to do what they are expected to do: exhibitors-sell, buyers- buy, PR people-hype, reporters-report and inventors-PITCH. It is this latter group that scours Javits' aisles hoping a latest idea, through an oddity called "parallel development", isn't already licensed to a marketer and on display. Inventors live on originality and there is nothing more deflating than to hear a marketer judge an idea as "done before".

In our Toy and Game Inventor's Handbook, Richard Levy and I identified a glossary of over 475 bizwords that are a major part of industry jargon. For the inventor, these are the most common words they will hear in pitching product at Toy Fair.

Nondisclosure form/NDA/submission agreement: This is the agreement between company and inventor that makes it possible for both parties to share and review new concepts in confidence. It is usually weighted in favor of the company (it was drafted by their lawyers).
Product description: This is the verbiage where the inventor details the original idea and is often less read than assembly instructions.
Water or Coffee?: If time is short and there are several concepts to present, refreshments will not be dispensed by the host company. Inventors should come to the meeting refreshed.

Meeting bizwords that have positive messages:
Who has seen this? Companies love to feel that they are seeing a concept ahead of competition.
Send this to the home office so I can show it to my people? Inventors should make certain the sense of urgency to submit is maintained through the internal decision to license.

Meeting bizwords that have negative messages:
Can't get my arms around it/I don't get it: Uttered by an executive struggling to understand a submission.
Cute! (as in, That's a cute item!) Carefully, that could be the kiss of death...The saying is "cute doesn't butter the bagel".
You're kidding, right? It's downhill from there. Start pitching the next product.
We've already done that? A definite no interest. An offer to take lower royalty won't help.
And the worst bizword for the Inventor.....
Reject: Used by some companies when they do not want to pay a royalty. Used by all companies for any one of a myriad of real or imagined reasons.
So use kind jargon when around a member of the inventing community. It is likely that they dealt with considerable rejection at their last Toy Fair meeting and are now in search of a bottle of water or a cup of coffee


Wednesday, December 16, 2009

Ode to the Season of Giving

The Big Day is near and throughout the mall,
Stores are ever hopeful shoppers will buy all.

Flat screen TVs, toasters, and an occasional toy,
Whatever it takes to bring loved ones some joy.

Marketers try every trick they think to muster,
A 4 hour sale, a "black" day(?), even a "door buster"(?).

Hurry, to get "Best prices ever" those FSI's shout,
And there's "Buy one, Get one" hype to get shoppers out.

Buy now, buy often, buy even what you don't need,
It stimulates the economy. It's your patriotic deed!

Just be thankful this mayhem comes but once every year,
So get to the malls, smile as you shop, and be of good cheer!

Happy Holidays to All!

When you "herd" at the mall, remember where you parked.....

Thursday, December 10, 2009

Co-Author Richard Levy Goes to War

Richard and Sheryl Levy and I felt the buzz for Warstones in the Duncan booth at Toy Fair 2009.

Richard C. Levy, co-author of Toy and Game Inventor's Handbook, launched his unique new game product with Duncan Toys at Toy Fair 2009. Intricately sculpted power figures entrapped in glistening marbles give a captivating effect comparable to priceless gemstones. But these stones are actually battle pieces used in a new form of war game play. In collaboration with Samurai Comics, Richard will co-host a Warstone tournament Saturday at 2pm in Phoenix, AZ. It promises to be a "don't miss" event for players who wish to see the debut of a game play that combines marbles and trading cards. Warstones will be the spotlight at a local comic book store and feature cash prizes. Get all the info: http://www.westvalleyview.com/main.asp?SectionID=2&SubSectionID=1&ArticleID=35993

Tuesday, December 1, 2009

Those Jolly Holiday Elves

The glow from these Florida inventors suggests banner sales years past, present, and future for their toy and game ideas. Those hit$ keep these $un$hine Santa$ $miling. Blog privacy rules shield identities but the telltale iconic glasses can only mean third from the left, front row is friend and co-author, Richard C. Levy!

These happy faces are not rejects from Macy's Santa brigade. And they are in no way genetically related to the rotund, jolly, old North Pole original. These are the Sunshine Santas; toy and game inventors doing their creative work not in some inhospitable polar outpost but rather in tropical south Florida. Their St.nick-name and costumery are merely to show respect to the seasonal icon who has helped hype many of their creations and allowed them to enjoy a very comfortable tropical subsistence.

As a group, they are not only highly creative, but they are wise enough to have escaped northern climatic distractions like snow and ice storms so creative juices can be focussed on new toys and games. Why spend the day shoveling when time can be better spent making the next big toy idea into reality? When a toy marketer is searching for a break through product, one phone call to the Social Santa, and a whole itinerary is mapped out for meetings with the talented band of neighborhood elves. Chicago, NYC, LA and the Twin Cities maybe other inventor hubs, but they certainly lack the palm lined patios where the Sunshine Santas make their pitches. Talk about "blue sky meetings"! They live it everyday!
But despite spending most of their business days in idyllic settings, they do reluctantly leave south Florida sans costumes to join the rest of us in much less temperate NYC for February Toy Fair. Most likely the mission North is to view their fledgling creations on the big stage and gain assurance that the marketers will do whatever it takes to keep them in sunshine!

Monday, November 23, 2009

Congratulations Baby Q!



New game Quad•doku will be four months old at the end of the year. But it already has received a significant industry commendation. Dr. Toy chose it as one of the 10 Best Games of 2009! Nothing like a view of baby Q on sites like Target.com and areyougame.com to get the proud parents hearts palpitating. Of course you can always order it from Cadaco Games. May you gain more attention during holidays 2009, Quad•doku!

Wednesday, October 28, 2009

The Birth Of A New Game

It's been months since Toy Fair '09 and the future NYC extravaganza is closer than the past one. I have been so active doing other toy biz things that TOYDREAMERS.blogspot.com has been barren.

Included in that biz is tracking all the efforts on our 2009 game, Quad•Doku. It's emergence got me thinking about the varied labors of getting a product licensed, developed, produced and released to the market by a good industry partner.

No question, the birth of an offspring is a true miracle. The delivery of an infant from the womb into the world is an ultimate creation. Though physiologically unable to personally make such a delivery, I have been a co-contributor to the process twice. Seeing that new born after nine months of development is indeed remarkable. I've been struck by the similarity of the human miracle to the miracle of licensing and birthing a new game with a marketer.

I had this revelation when Cadaco recently delivered my new game, Quad*Doku, into the retail world. Looking back, the development period was at least nine months, maybe longer. From planting the seed for the game through the defining stages as "my baby" took shape, there was much excitement and anticipation. I wasn't showing vague black and white ultrasound images of my baby, but rather a real looks like, playable creation, a real game! Like any expectant parent, I couldn't wait to show-off my baby publicly. And first exposure would be to partner companies needed to complete the delivery into the toy and game world.

Guess what? After three or four of those exposures, I had no partners! Disappointed, I put the effort on the shelf and did a bad thing, I aborted the creation! However, the lingering desire to create a word game to supplant Scrabble kept swirling, and I had a "don't give up attitude". I decided to start a new creation complete with better play features and a very cute name. Rather than just being Baby X, I gave the creation the name, Quad*Doku. That name came from my imagined connection to the hugely successful Sudoku. I can only thank the toy and game gods that John Lindsay, President of Cadaco, had the product sense to pony-up for my baby and agree to partner in the daunting task of getting the trade to love a new word game! The baby was finally born!


I knew from my Milton Bradley and Hasbro years that a new product concept, even from the best creators, faced odds between 90 and 100 to 1 that it would arrive at Toy Fair. I'm thrilled that the result of our labor (much assistance came from life partner, Leslie) has ended up in master cartons with a real order number (No.747). Only time and many, many consumers will tell if our creation will survive in the cold world of retail toys and games. Like any proud parents, we have very high and hopeful expectations that our offspring will be a success in the real world. Go baby Quad*Doku, go!